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Old Nov 10, 2005, 12:22 AM // 00:22   #21
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/signed.

it'll shut up the people begging for rogues. "claws" fits beasts well(tigers claws, bears claws etc...)

also, the main balance measure that needs to be put on claw users is that no damage enchantment(conjure, strenght of honor, JI, and most importantly, IW) can be used with claws equped
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Old Nov 10, 2005, 12:39 AM // 00:39   #22
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/anti-signed

Do people seriously just read the Diablo and Diablo II class descriptions as they are writing new professions? It sure seems like it. NO CLAWS. ASSASSIN HAS THEM! Beast Mastery weapon should be a larger distance of attack than the Longbow, as the Pet is doing the damage. That or they have no weapon at all, just something that boosts pet skills/stats. Like those cool gloves that Hawk hunters wear. Rather than attacking, you wear it and it makes your Pet stronger.
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Old Nov 10, 2005, 12:44 AM // 00:44   #23
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I'm sorry, but I totally disagree with this idea. Having a melee weapon for a Ranger and basing it on Beast Mastery? What next...are Warriors going to want a ranged weapon based on Tactics or something? Rangers attack at range. If you want to use a melee weapon, well that's what Warriors are for.
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Old Nov 10, 2005, 01:13 AM // 01:13   #24
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I would rather have better and improved pets, than any new weapon. I also like to see charm animal and comfort animals combined into a single skill, or making charm animal more useful.
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Old Nov 10, 2005, 01:40 AM // 01:40   #25
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Sounds like a good idea, though I don't see the need for a penalty. Rangers don't have a normal warrior's defense skills, relying a bit more on evasion. With quick attacks they can hop into a fight and try to retreat before getting killed - doing perhaps a bit more damage while also taking more damage compared to a warrior. Keep in mind that using claws already sacrifices range and the use of bow skills.
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Old Nov 10, 2005, 05:40 AM // 05:40   #26
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maybe rangers could have an extra slot and equip extra sharp claws just for your pet, so they do more dmg or something. they seriously need to make pets not so freaking dumb
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Old Nov 10, 2005, 06:40 AM // 06:40   #27
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Quote:
Originally Posted by talon
/anti-signed

Do people seriously just read the Diablo and Diablo II class descriptions as they are writing new professions? It sure seems like it. NO CLAWS. ASSASSIN HAS THEM! Beast Mastery weapon should be a larger distance of attack than the Longbow, as the Pet is doing the damage. That or they have no weapon at all, just something that boosts pet skills/stats. Like those cool gloves that Hawk hunters wear. Rather than attacking, you wear it and it makes your Pet stronger.
i can agree with that
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Old Nov 10, 2005, 03:03 PM // 15:03   #28
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Quote:
Originally Posted by Hell Marauder
I would rather have better and improved pets, than any new weapon. I also like to see charm animal and comfort animals combined into a single skill, or making charm animal more useful.
Of course I would love to see them put Charm/Comfort together. That's even better than having new weapons.
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Old Nov 10, 2005, 03:06 PM // 15:06   #29
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/not signed

i think it sounds kind of lame in my opinion, why would you need claws from a beast mastery skills, a staff would be a better idea, since beast mastery skills are more ritualistic skills, spirits and animals that do stuff, and for the wand it should be a piece of wood with a claw maybe
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Old Nov 10, 2005, 03:12 PM // 15:12   #30
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Quote:
Originally Posted by talon
/anti-signed

Do people seriously just read the Diablo and Diablo II class descriptions as they are writing new professions? It sure seems like it. NO CLAWS. ASSASSIN HAS THEM! Beast Mastery weapon should be a larger distance of attack than the Longbow, as the Pet is doing the damage. That or they have no weapon at all, just something that boosts pet skills/stats. Like those cool gloves that Hawk hunters wear. Rather than attacking, you wear it and it makes your Pet stronger.

The idea of Claws is mainly for Dual Wielding and nothing else. It's not an idea for a whole new class. In fact, I've said that dual wielding doesn't work on warrior (adrenline issue and skill issue) and as for Ranger, beast mastery is NOT just designed for pet. There is a reason why Tiger Fury disables non-attack skills. The idea is to turn you into a "barbarian" type of player and use pet to leech energy, disable skills., etc, instead of using Healing Sig, Stances to protect yourself.

I think Claw is a good weapon choice for BM if they want to add dual wielding. But if they truly want to add dual wielding class in the future, it will be more than wlecome.


And your insult on Diablo is uncalled for because diablo is NOT the ONLY game that has assassin with claws. You are the one that thinks about diablo when you read this, not me. Yes, I've played Diablo but I was actually thinking about Wolverine when I look at the skill Tiger Fury / Beast skills. Nothing else.

Last edited by jibikao; Nov 10, 2005 at 03:17 PM // 15:17..
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Old Nov 10, 2005, 03:23 PM // 15:23   #31
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Originally Posted by Hannibel
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i think it sounds kind of lame in my opinion, why would you need claws from a beast mastery skills, a staff would be a better idea, since beast mastery skills are more ritualistic skills, spirits and animals that do stuff, and for the wand it should be a piece of wood with a claw maybe
We already have staffs in the game. Claw is just a "new" idea.

In fact, I don't see the point of giving Beast Mastery a Staff/Ritualistic Weapon and here is why:

1.) A Pure Beast Mastery (nothing but pet skills) rarely run out of energy with Ferocious Strike + some Expertise. Trust me on that. Druid armor will give you more than enough energy.

2.) Most beast masters who use staffs (like me) untilize secondary class for some spells and you get the staff bonus already for using secondary weapon. Ex: Fire spell + fire staff.

3.) Staff does not fit well with Tiger Fury at all since TF disables non-attack skills so you are limited to using pet skills and ranger attack skills.


I just don't see how a Ranger with Staff fits Beast Mastery better than claws.
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Old Nov 10, 2005, 03:48 PM // 15:48   #32
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The staff isn't for energy so much as a weapon that is based on that attribute(currently you need 9 or so points in Marksmanship unless you want to do **** damage, and that leaves precious few for the attributes you actually want.), and bonuses such as 20% chance of faster recharge.

Tigers Fury is one of the exceptions in the BM line, you shouldn't base a weapon on a single odd-out skill.
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Old Nov 10, 2005, 04:47 PM // 16:47   #33
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Quote:
Originally Posted by Align
I wouldn't want to lose 10 armor or either regen for all the beastmastery boosts in the world, and my ranger is a Beastmaster down to the toenails.
EDIT: Also, why a melee weapon in the first place? It's not like Rangers are equipped to fight in melee. Nor are all pet users part Warriors.
This is not true. My best character is a ranger weilding a sword and shield. And dont say thats just because my other chars are crap because that is just a coincidence :P
Also i like the idea of dual weillding but claws for the ranger, well im not sure.

Last edited by Flaxx; Nov 10, 2005 at 04:52 PM // 16:52..
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Old Nov 10, 2005, 06:29 PM // 18:29   #34
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I didn't say that NO rangers use melee, though that should be the case for the same reason that a Warrior should not try to be a nuker, or a mesmer a tank.
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